Fortnite Cinematics
Client: Epic Games
Halon | FN Cinematics
Role: Senior Technical Artist
Created cinematic-quality assets and environments under direction from Epic Games. Worked with all internal departments, including: Lighting, Assets, Animation, VFX, and Pre-Production. Authored tools to improve artists’ workflows, and maintained daily quality control of deliverables.
Artist Responsibilities:
Material Shaders
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Editor Utility Widgets
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Asset Upres
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Animated Effects
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Lighting Blueprints
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Material Shaders - Editor Utility Widgets - Asset Upres - Animated Effects - Lighting Blueprints -
Sequencer Setup
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DDC Show Tools
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Engine Troubleshooting
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Render Quality Control
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Sequencer Setup - DDC Show Tools - Engine Troubleshooting - Render Quality Control -
I interfaced with the latest experimental builds from Epic Games. New features were stress-tested and given feedback to Epic’s engineering department.
Examples
Zero Point Crystal Shader
Improved crystalline effect and outer shell.
Imitative translucency with parallax + subsurfacing.
Complex light phong and specular effects
Grass Trample System
Material function transferrable to any material with WPO.
Resettable in Sequencer via Triggerable Events.
Behavior matches in-editor and runtime.
Bug Sack Shader
Improved fluids + art direction.
Adjustable for multiple distances.
Multiple-levels of depth with customized color.