Senior Technical Artist as part of Halon Entertainment’s ongoing collaboration with Epic Games. Work involves content tools and upresing across each department, including: Lighting, Assets, Animation, VFX, and Pre—Production.

Fortnite Cinematics
Client: Epic Games
Halon | FN Cinematics

Artist Responsibilities:

  • Custom Shaders

  • Editor Utility Widgets

  • Asset Upresing

  • Animated Transitions

  • Lighting Blueprints

  • Cinematic Shot Setup

  • DDC Show Tools

  • Engine Troubleshooting

  • Render Quality Control

I am always interfacing with the latest features of Unreal Engine 5. New experimental features and engine stability is vetted, reporting feedback to Epic’s engineering team.

Examples

  • Grass Trample System

    • Material function transferrable to any material with WPO.

    • Resettable in Sequencer via Triggerable Events.

    • Behavior matches in-editor and runtime.

  • Bug Sack Shader

    • Improved fluids + art direction.

    • Adjustable for multiple distances.

  • Level Cleanup Widget

    • Co-Authored to locate and remove game-related assets.

    • Works inside POIs and Level Instances.

    • Can be templated with Data Assets.

Trailer Spotlight

Next
Next

Civilization VII - Teaser Trailer