Senior Technical Artist as part of Halon Entertainment’s ongoing collaboration with Epic Games. Work involves content tools and upresing across each department, including: Lighting, Assets, Animation, VFX, and Pre—Production.
Fortnite Cinematics
Client: Epic Games
Halon | FN Cinematics
Artist Responsibilities:
Custom Shaders
Editor Utility Widgets
Asset Upresing
Animated Transitions
Lighting Blueprints
Cinematic Shot Setup
DDC Show Tools
Engine Troubleshooting
Render Quality Control
I am always interfacing with the latest features of Unreal Engine 5. New experimental features and engine stability is vetted, reporting feedback to Epic’s engineering team.
Examples
Grass Trample System
Material function transferrable to any material with WPO.
Resettable in Sequencer via Triggerable Events.
Behavior matches in-editor and runtime.
Bug Sack Shader
Improved fluids + art direction.
Adjustable for multiple distances.
Level Cleanup Widget
Co-Authored to locate and remove game-related assets.
Works inside POIs and Level Instances.
Can be templated with Data Assets.